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- Path: ashe.cs.unc.edu!not-for-mail
- From: cohenj@cs.unc.edu (Jonathan Cohen)
- Newsgroups: comp.lang.pascal.borland,comp.lang.pascal.mac,comp.lang.pascal.ansi-iso,comp.lang.pascal.misc,comp.sys.amiga.programmer,comp.graphics.algorithms,comp.os.ms-windows.programmer.graphics,comp.sys.amiga.graphics
- Subject: Re: 3d programming
- Date: 14 Feb 1996 17:39:59 -0500
- Organization: The University of North Carolina at Chapel Hill
- Message-ID: <4ftobv$97l@fulton.cs.unc.edu>
- References: <4f3od9$2jg@zeus.tcp.co.uk> <4fo5o4$2sh@fulton.cs.unc.edu> <4fpm5c$me1@odin.diku.dk> <4ftnfl$p3r@watt.cs.unc.edu>
- NNTP-Posting-Host: fulton.cs.unc.edu
-
- In article <4ftnfl$p3r@watt.cs.unc.edu>, Jon Leech <leech@cs.unc.edu> wrote:
- >In article <4fpm5c$me1@odin.diku.dk>, Niels Ull Jacobsen <null@diku.dk> wrote:
- >>Actually, a plane can always be represented by just 3 numbers.
- >>
- >>The representation Ax+By+Cz=1 works in all but the special case where
- >>the plane contains the point (0,0,0). In this case, the plane can be
- >>represented as Ax+By+Cz=0 (with an extra degree of freedom).
- >
- > Both cases appear to contain 4 numbers - unless '1' and '0'
- >are no longer numbers.
- > Pedantically,
- > Jon
- > __@/
-
- Right. Because you need one number to tell you if the plane passes
- through the origin or not.
-
- If we have a particular set of planes we wish to represent, we can
- transform them into a coordinate system such that no plane passes
- through the origin. Then we can represent them with 3 numbers each.
-
- Jon C.
-